The game itself and the client were built using Pygame, while the matchmaking and server are handled by Linode. The last player alive wins! How we built it If an enemy ghost touches the player or if their ghosts run out, the player is out. Both fruits and points will respawn after a certain time, to ensure the game stays interesting. Each ghost the player touches with invincibility will disappear and reward 50 points. While the player has the power-up, the top right corner displays "INVINCIBILITY ON". Their team of ghosts does not hurt them and instead attacks enemy players.Ĭollecting a fruit will give the player the ability to catch ghosts for 15 seconds. Each dot is worth 10 points, and when the player collects 200 points they spawn a ghost for their team. Like classic Pacman, the player can collect points, but they use these points to spawn an own army of offensive ghosts. In each game, four players compete against each other to be the last one standing. We turned Pacman into a competitive battle-style multiplayer game. Growing up with simple computer games, we can all clearly remember the suspense of a ghost closing in behind you and the triumph that comes when you manage to eat a power-up dot and chase the ghost instead.īecause of quarantine, the best games are multiplayer ones. Pacman PvP is a remake of the classic game Pacman, one that all three members of our team have fond memories of.
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